I've followed the help topic on how to create a mirror reflection and it actually looks quite good actually!
My only problem is that the contents on the scene are gonna be moved around with touch translation nodes, and I can't find a way to make a stencil mask so that the reflection is only seen "below" the plane I used as a floor and the content is only rendered "above" that floor.
I don't know if I've been clear enough, but I hope you can understand what I mean!

Thank you in advance