Hello, I'm making some 3D models(3 speakers) in Cinema 4D, and I want to export the texture BAKE.
But I'm with some problems in the mapping.
I think....um...when I import to ventuz mapping is not right with the geometry.
Someone can help me?
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
bake texture in c4d
Moderator: Support
Re: bake texture in c4d
Make certain you are exporting collada from C4d with triangle mesh not N-Gons. I have no problems with baked textures with this setting in Ventuz:-
Regards
Peter
Regards
Peter
- Daniel Willer
- Posts: 309
- Joined: 06 Jan 2012, 18:12
Re: bake texture in c4d
Hey guys I also use C4d sometimes and run into the issue that the v texture coordinates are flipped in the collada file.
So just try to flipp the V-coordinates during import into Ventuz.
Cherio!
So just try to flipp the V-coordinates during import into Ventuz.
Cherio!
Re: bake texture in c4d
My ventuz say...
"import of primitive failed!
can`t import polygons with more than 4 sides!"
what happen?
"import of primitive failed!
can`t import polygons with more than 4 sides!"
what happen?

Re: bake texture in c4d
check plz
this is my c4d file
this is my c4d file
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- test.zip
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Re: bake texture in c4d
please read the post from peter:
don't export n-gons! export triangulated models!
and try collada 1.4 export...not 1.5!
greetz
christian
don't export n-gons! export triangulated models!
and try collada 1.4 export...not 1.5!
greetz
christian
Re: bake texture in c4d
oh~
thank you for your answer!!
I was success!
everybody thank you
thank you for your answer!!
I was success!

everybody thank you
