yes.
rou
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 345 matches
- 05 Jan 2015, 09:46
- Forum: General Discussion
- Topic: 32bit fp dds texture
- Replies: 1
- Views: 2064
- 12 Dec 2014, 08:43
- Forum: Feature Requests
- Topic: Binding for Fog in Shader
- Replies: 0
- Views: 1878
Binding for Fog in Shader
Hi,
Could we get access to the fog settings from the shader via Bindings? That would be awesome!
Thanks,
rou / Glare
Could we get access to the fog settings from the shader via Bindings? That would be awesome!
Thanks,
rou / Glare
- 12 Dec 2014, 08:35
- Forum: Demo and User Scenes
- Topic: Glare Demo
- Replies: 13
- Views: 11300
Re: Glare Demo
Hi,
for this demo we're implementing several new technologies and tools. Which of those might be available for later purchase is yet to be determined. Let's get the demo ready first
cheers,
rou / Glare
for this demo we're implementing several new technologies and tools. Which of those might be available for later purchase is yet to be determined. Let's get the demo ready first
cheers,
rou / Glare
- 09 Dec 2014, 20:43
- Forum: Demo and User Scenes
- Topic: Glare Demo
- Replies: 13
- Views: 11300
Glare Demo
Hi,
we are working on a Ventuz 4 Demo to show what's possible in realtime!
Here are some preview images
stay tuned,
rou / Glare
we are working on a Ventuz 4 Demo to show what's possible in realtime!
Here are some preview images
stay tuned,
rou / Glare
- 03 Dec 2014, 11:20
- Forum: How to...
- Topic: Stacked gestures: paint over and translation/tap?
- Replies: 1
- Views: 1734
Re: Stacked gestures: paint over and translation/tap?
Hi,
as far as I know it's not possible to have several input areas on top of each other. Only one would get the events.
As for your double tap: you can build a logic for that using two nodes. See attached example.
cheers,
rou
as far as I know it's not possible to have several input areas on top of each other. Only one would get the events.
As for your double tap: you can build a logic for that using two nodes. See attached example.
cheers,
rou
- 30 Nov 2014, 22:25
- Forum: Feature Requests
- Topic: More features for the family
- Replies: 0
- Views: 2022
More features for the family
Hi, Families are important! :) How about improving them a bit. I like the idea of grouping stuff in the content area using the family feature. However I'm missing the function to show all members of a family. I've grouped two independent axis to a family. If I click on one, I see the axis in the con...
- 30 Nov 2014, 22:18
- Forum: Feature Requests
- Topic: Property editor: copy&paste
- Replies: 2
- Views: 3174
Re: Property editor: copy&paste
Oh, while we're at it: a button to reset all parameters would also be super awesome
And my colleague just threw in: how about 4 preset buttons to store/save parameter settings (only for that node).
cheers,
rou
And my colleague just threw in: how about 4 preset buttons to store/save parameter settings (only for that node).
cheers,
rou
- 28 Nov 2014, 13:51
- Forum: Feature Requests
- Topic: Shader Const: Array of float4 or float4x4
- Replies: 3
- Views: 3509
Shader Const: Array of float4 or float4x4
Hi, I am currently blocked by the fact that Ventuz does not allow me to get an array of float4 or float4x4 into my shader (so I can create the data in a C# script and bind the shader's array to the script's output). I would really need such a feature. If using an array of float, I'm quickly running ...
- 27 Nov 2014, 13:57
- Forum: Bug Reports
- Topic: Property editor: order of properties / expose
- Replies: 2
- Views: 2706
Re: Property editor: order of properties / expose
Hi,
I have a scene here where I can reproduce the bug (Ventuz switching out my expose-bindings). Check your mail. Hope that helps.
cheers,
rou
I have a scene here where I can reproduce the bug (Ventuz switching out my expose-bindings). Check your mail. Hope that helps.
cheers,
rou
- 27 Nov 2014, 08:27
- Forum: Bug Reports
- Topic: Shader editor in window mode -> loses data + exception
- Replies: 5
- Views: 4825
Re: Shader editor in window mode -> loses data + exception
Hi,
after today's fresh restart I am able to reproduce the exception again. The same goes for my notebook: yesterday no exception, today after restarting I get the exception.
I sent you a log yesterday.
cheers,
rou
after today's fresh restart I am able to reproduce the exception again. The same goes for my notebook: yesterday no exception, today after restarting I get the exception.
I sent you a log yesterday.
cheers,
rou