Hello Ventuzians!
THE FORUMS ARE CLOSED!

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We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

Thanks for the great time - see you on discord!!
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Search found 345 matches

by lerou
05 Jan 2015, 09:46
Forum: General Discussion
Topic: 32bit fp dds texture
Replies: 1
Views: 2064

Re: 32bit fp dds texture

yes.

rou
by lerou
12 Dec 2014, 08:43
Forum: Feature Requests
Topic: Binding for Fog in Shader
Replies: 0
Views: 1878

Binding for Fog in Shader

Hi,

Could we get access to the fog settings from the shader via Bindings? That would be awesome!

Thanks,
rou / Glare
by lerou
12 Dec 2014, 08:35
Forum: Demo and User Scenes
Topic: Glare Demo
Replies: 13
Views: 11300

Re: Glare Demo

Hi,

for this demo we're implementing several new technologies and tools. Which of those might be available for later purchase is yet to be determined. Let's get the demo ready first :)

cheers,
rou / Glare
by lerou
09 Dec 2014, 20:43
Forum: Demo and User Scenes
Topic: Glare Demo
Replies: 13
Views: 11300

Glare Demo

Hi,

we are working on a Ventuz 4 Demo to show what's possible in realtime!

Here are some preview images

stay tuned,
rou / Glare
City_preview_2014_12_08.jpg
Car_preview_2014_12_08.jpg
by lerou
03 Dec 2014, 11:20
Forum: How to...
Topic: Stacked gestures: paint over and translation/tap?
Replies: 1
Views: 1734

Re: Stacked gestures: paint over and translation/tap?

Hi,

as far as I know it's not possible to have several input areas on top of each other. Only one would get the events.

As for your double tap: you can build a logic for that using two nodes. See attached example.

cheers,
rou
by lerou
30 Nov 2014, 22:25
Forum: Feature Requests
Topic: More features for the family
Replies: 0
Views: 2022

More features for the family

Hi, Families are important! :) How about improving them a bit. I like the idea of grouping stuff in the content area using the family feature. However I'm missing the function to show all members of a family. I've grouped two independent axis to a family. If I click on one, I see the axis in the con...
by lerou
30 Nov 2014, 22:18
Forum: Feature Requests
Topic: Property editor: copy&paste
Replies: 2
Views: 3174

Re: Property editor: copy&paste

Oh, while we're at it: a button to reset all parameters would also be super awesome ;)

And my colleague just threw in: how about 4 preset buttons to store/save parameter settings (only for that node).

cheers,
rou
by lerou
28 Nov 2014, 13:51
Forum: Feature Requests
Topic: Shader Const: Array of float4 or float4x4
Replies: 3
Views: 3509

Shader Const: Array of float4 or float4x4

Hi, I am currently blocked by the fact that Ventuz does not allow me to get an array of float4 or float4x4 into my shader (so I can create the data in a C# script and bind the shader's array to the script's output). I would really need such a feature. If using an array of float, I'm quickly running ...
by lerou
27 Nov 2014, 13:57
Forum: Bug Reports
Topic: Property editor: order of properties / expose
Replies: 2
Views: 2706

Re: Property editor: order of properties / expose

Hi,

I have a scene here where I can reproduce the bug (Ventuz switching out my expose-bindings). Check your mail. Hope that helps.

cheers,
rou
by lerou
27 Nov 2014, 08:27
Forum: Bug Reports
Topic: Shader editor in window mode -> loses data + exception
Replies: 5
Views: 4825

Re: Shader editor in window mode -> loses data + exception

Hi,

after today's fresh restart I am able to reproduce the exception again. The same goes for my notebook: yesterday no exception, today after restarting I get the exception.

I sent you a log yesterday.

cheers,
rou