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Stacked gestures: paint over and translation/tap?

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

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mrmacmusic
Posts: 43
Joined: 03 Apr 2013, 09:34

Stacked gestures: paint over and translation/tap?

Post by mrmacmusic » 02 Dec 2014, 11:38

I'd like to be able to use two-finger touch gestures (pinch/zoom) to scale a texture but also be able paint over the same texture, however I can't work out how to do this and wonder if it is even possible. So far I can do either or but not both – the paint node has to be disabled to allow the underlying translation node to take effect. Any ideas..?

I'm also wondering if it is possible to capture a 'double tap'..?

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lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Re: Stacked gestures: paint over and translation/tap?

Post by lerou » 03 Dec 2014, 11:20

Hi,

as far as I know it's not possible to have several input areas on top of each other. Only one would get the events.

As for your double tap: you can build a logic for that using two nodes. See attached example.

cheers,
rou
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DoubleTap.vza
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