I'd like to be able to use two-finger touch gestures (pinch/zoom) to scale a texture but also be able paint over the same texture, however I can't work out how to do this and wonder if it is even possible. So far I can do either or but not both – the paint node has to be disabled to allow the underlying translation node to take effect. Any ideas..?
I'm also wondering if it is possible to capture a 'double tap'..?
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Stacked gestures: paint over and translation/tap?
Moderator: Support
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- Posts: 43
- Joined: 03 Apr 2013, 09:34
Re: Stacked gestures: paint over and translation/tap?
Hi,
as far as I know it's not possible to have several input areas on top of each other. Only one would get the events.
As for your double tap: you can build a logic for that using two nodes. See attached example.
cheers,
rou
as far as I know it's not possible to have several input areas on top of each other. Only one would get the events.
As for your double tap: you can build a logic for that using two nodes. See attached example.
cheers,
rou
- Attachments
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- DoubleTap.vza
- (12.56 KiB) Downloaded 219 times