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Glow/additive hierarchy problem

Q and A about functionality and how to solve a special task for your application.

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in_ty

Glow/additive hierarchy problem

Post by in_ty » 14 Nov 2014, 19:12

Dear friends,
Please, have a look at the picture attached. In my scene I have a cilinder that is installed inside the structure. I need to make a glow effect with this cilinder and when the whole structure is rotated backside the cilinder is invisible as it is hided after the structure. As the the glow effect is done through "overlay rectangle" I have a plane that can not feel Z-buffer and I have a problem - I see the glow effect both front and back sides. It seems to be a common trick, but sorry I still can not figure out how to fix it. Could you please advise any solution?
Thanks a lot!
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e.jpg

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Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Glow/additive hierarchy problem

Post by Karol » 17 Nov 2014, 11:16

This is a little bit tricky.
See the attached scene for a possible solution.

Best Regards
Karol
Attachments
Adv GlowHead.vzs
(19.32 KiB) Downloaded 264 times

resetna
Posts: 5
Joined: 27 Oct 2013, 13:11

Re: Glow/additive hierarchy problem

Post by resetna » 26 Nov 2014, 14:08

Many thanks to you Karol, this solution works well in my scene.

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