Dear friends,
Please, have a look at the picture attached. In my scene I have a cilinder that is installed inside the structure. I need to make a glow effect with this cilinder and when the whole structure is rotated backside the cilinder is invisible as it is hided after the structure. As the the glow effect is done through "overlay rectangle" I have a plane that can not feel Z-buffer and I have a problem - I see the glow effect both front and back sides. It seems to be a common trick, but sorry I still can not figure out how to fix it. Could you please advise any solution?
Thanks a lot!
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Glow/additive hierarchy problem
Moderator: Support
Re: Glow/additive hierarchy problem
This is a little bit tricky.
See the attached scene for a possible solution.
Best Regards
Karol
See the attached scene for a possible solution.
Best Regards
Karol
- Attachments
-
- Adv GlowHead.vzs
- (19.32 KiB) Downloaded 264 times
Re: Glow/additive hierarchy problem
Many thanks to you Karol, this solution works well in my scene.