Post
by joschy » 06 Jun 2016, 10:18
Just grabed the gradient string out of a gradient texture to see how the system manage the alpha stuff and it looks like this:
RGBA;c0:(0.7647059, 0.8901961, 0.9529412);c1:(0.145098, 0.5882353, 0.8078431);a0.1215686:(1);a0.7411765:(0.6235294)
The 'a' parameter defines the alpha value, i think.
thank's
joschy
3DJo - [Ventuz] freelancer and trainer