Hi,
so you've got your shader node with 50 parameters bound to other nodes. You edit the shader, upload it and on random occasion your HLSL node will lose all(!) bindings.
rou
HLSL node loses bindings on edit
Moderator: Support
Re: HLSL node loses bindings on edit
So it is not possible to reproduce it?
Re: HLSL node loses bindings on edit
unfortunately not. I thought it happens if you change some of the shader's parameters and therefore the interface... but it sometimes happens on a simple code change :/