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4 Screens With one Background

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

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DigiLeone
Posts: 4
Joined: 15 Dec 2014, 17:22

4 Screens With one Background

Post by DigiLeone » 23 Dec 2014, 17:48

Can you help me? I'd like to do 4 sames screens with one shader back, i made it with scene port, but camera in scene shifted by the Axis Z. How it make?

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lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Re: 4 Screens With one Background

Post by lerou » 05 Jan 2015, 09:49

Hi,

You could check out the viewport node. But it would also be a good idea to have a look at the RenderTexture node. Render your background once and use it several times. Depending on what your background contains, this might save you some performance.

rou

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Joe Styles
Posts: 82
Joined: 19 Jan 2012, 12:10
Location: UK
Contact:

Re: 4 Screens With one Background

Post by Joe Styles » 05 Jan 2015, 15:31

Good idea yes I would use the viewport node and render the scene as a sub scene below the viewport. One thing to note the viewport node now comes with sub options and it is not clear that you can have the node by itself. To do this when you drop it onto the hierarchy when the extra options appear you can hit escape then you can get the node by itself so you can drop a sub scene below it.
Hope that helps!
Joe Styles
Kinetic Pixel

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