Hello..
So I had an issue with the Mesh vertex in particle system..
I'm loading almost cube like mesh here so polycount is very low. and regardless of the mesh I load this has a limit.
If I add more than 9 Mesh Vertex Modules here Ventuz Crashes... also happens if i add 9 in one stream and 1 in another stream
I'm trying to track multiple meshes and I wanted them all to emit particles. is there a limit to how many mesh vertex modules that can be added into a particle system? if thats the case, I hope there can be another way of having multiple mesh vertex modules (in a way more efficient than adding so many modules) could there be a Mesh Array loader?
Thanks
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Mesh Vertex Emitter Limit
Moderator: Support
Re: Mesh Vertex Emitter Limit
Thanks for your Feedback,
will be fixed for the next update
regArts
Dee
will be fixed for the next update
regArts
Dee