Particles Age Gradient

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Naggar
Posts: 117
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Particles Age Gradient

Post by Naggar » 21 May 2018, 07:32

Hi guys.. Just have a small issue..
I want the particles to emit starting 0 alpha and fade in with age.. it works with the gradient, but it just flashes for a frame before the gradient takes its effect on them.. so basically every particle flashes white when it appears then goes 0 alpha to 100 to 0
is this a bug?
Attachments
V6 Particles emitter.jpg

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Karol
Posts: 562
Joined: 10 Jan 2012, 12:07

Re: Particles Age Gradient

Post by Karol » 23 May 2018, 11:17

Hi Naggar,

can you please post a small scene?
I cannot reproduce it here.

Best Regards
Karol

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Naggar
Posts: 117
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Re: Particles Age Gradient

Post by Naggar » 23 May 2018, 23:12

Yup..
File Attached
Attachments
Test particle age Alpha.vza
(19.56 KiB) Downloaded 39 times

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Dennis
Posts: 294
Joined: 08 Jun 2015, 11:29

Re: Particles Age Gradient

Post by Dennis » 31 May 2018, 12:37

Hey,

basically we made a mistake and did not explain the system good enough (excuse me, it is really complex):

it is not meant to have a SPRITE/RENDERER INSIDE a simulation loop. basically you would just put the sprite renderer after the simulation loop.


In your case, the very first frame, renders a sprite (white flash) next frame THEN colorizes it.

But you want to: Emit, Colorize, Simulate, Render it


Hope that helps
regArts

Dee

:ugeek:

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Naggar
Posts: 117
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Re: Particles Age Gradient

Post by Naggar » 08 Jun 2018, 19:38

Hi
Thanks.. that helped me understand the hierarchy of the attributes better :D

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