Search found 115 matches

by Naggar
06 Dec 2018, 11:54
Forum: Bug Reports
Topic: Undefined Keyboard shortcuts
Replies: 11
Views: 819

Re: Undefined Keyboard shortcuts

Hi Naggar, I found and fixed it! Thanks Karol Hi again.. has the bug been fixed for V6.02.01? because the issue persists for me on. If i select the Render window it does not freeze when i press F10, but if any other window is selected, the window renderer freezes again. Pressing ctrl+F10 also makes...
by Naggar
06 Dec 2018, 11:42
Forum: Feature Requests
Topic: Directory Node Folder Count & Names
Replies: 5
Views: 539

Re: Directory Node Folder Count & Names

yeah that we ended up doing.. but again, im not really good with codes and scripts. so I had to get a programmer to do it for me...
Thanks though :)
by Naggar
05 Dec 2018, 15:19
Forum: Bug Reports
Topic: Audio Clip Node - Stop and Pause the same
Replies: 0
Views: 177

Audio Clip Node - Stop and Pause the same

Hi,

Just noticed that the "pause" and "stop" buttons on the Audio File has the exact same function on the Audio Clip Node.
Could you please replace the stop button with "seek" function instead?

thanks
by Naggar
05 Dec 2018, 10:38
Forum: Feature Requests
Topic: Director Backup in topology
Replies: 0
Views: 378

Director Backup in topology

Hi guys, I have a big request for some more stability while using Director. For all of our live shows we always have to use a two machines for director control, one main and one backup, in case one crashes for any reason; we would be able to continue queuing from the other machine. There are lots of...
by Naggar
01 Dec 2018, 13:42
Forum: Feature Requests
Topic: particle output info
Replies: 7
Views: 695

Re: particle output info

It could even be just as adding a “trigger” flag input in the mesh renderer module of the particle systems. If it is enabled, and a particle hits a button volume, that button would receive a trigger. I dont know if it might mess up with performance if its not limited, but its a suggestion.
by Naggar
01 Dec 2018, 13:35
Forum: Feature Requests
Topic: particle output info
Replies: 7
Views: 695

Re: particle output info

That would be a great addition.

Thanks :)
by Naggar
29 Nov 2018, 12:22
Forum: Feature Requests
Topic: particle output info
Replies: 7
Views: 695

Re: particle output info

basically, When Particle enters Button Volume- I recieve "touch inside" trigger
by Naggar
29 Nov 2018, 07:09
Forum: Feature Requests
Topic: particle output info
Replies: 7
Views: 695

Re: particle output info

That's all good and done. But I'd like an event on collision, we can already burst secondary particles on "particles killed" for example: Shooting Bullets -> bullets hit collision plane and die -> spark particles emit at position of death (which btw acts wierd with collision planes and sometimes die...
by Naggar
27 Nov 2018, 07:12
Forum: Feature Requests
Topic: particle output info
Replies: 7
Views: 695

Re: particle output info

Hey guys..

V6.2 has opened a few new doors for us.. Thanks for that :)

I'd still like a reply on this subject though.
Projectile emitter and Collision Volume :D , are there any plans for those features?