Search found 138 matches

by Naggar
02 Oct 2019, 10:12
Forum: How to
Topic: Strip loader from Offscreen Render Target
Replies: 3
Views: 3612

Strip loader from Offscreen Render Target

Hi..
is there a way to take an offscreen render target to a strip loader in a material and apply it as a sprite sheet for a particle system?

Currently i am only able to load strip loader from file.
by Naggar
16 Sep 2019, 15:42
Forum: Feature Requests
Topic: Depth camera support
Replies: 3
Views: 2609

Re: Depth camera support

Thanks..Good to know
by Naggar
10 Sep 2019, 14:14
Forum: Feature Requests
Topic: Depth camera support
Replies: 3
Views: 2609

Depth camera support

Hi
Are there any plans to implement support for depth cameras directly into Ventuz without the use of spout or VIO?
by Naggar
21 Jul 2019, 15:34
Forum: Feature Requests
Topic: particles modifier vortex
Replies: 1
Views: 2483

Re: particles modifier vortex

Hi guys..

Apparently what I needed already existed and was super easy to do.. just not so easy to find..

3 steps:
1. - add force modifier
2. - Change Shape from Sphere to Axis
3. - Enable Tangential Flag

would've been nice to have someone explain this 6 months ago.
by Naggar
17 Jul 2019, 11:00
Forum: Feature Requests
Topic: Particle System: Force Modifier Custom Shape
Replies: 4
Views: 2658

Re: Particle System: Force Modifier Custom Shape

Hi..
thanks for this i didnt even notice that there were other options than sphere in the force modifier.
+1
by Naggar
01 Jul 2019, 10:59
Forum: Feature Requests
Topic: Remap Gizmo
Replies: 0
Views: 4139

Remap Gizmo

Hi again

I would like to request a Gizmo for the Remap modifier in particle systems.
More specifically for the Point distance and plane distance sources.

Thanks
by Naggar
01 Jul 2019, 10:17
Forum: Feature Requests
Topic: Particle Trail
Replies: 0
Views: 4244

Particle Trail

Hi I was wondering if there is a way to generate a trail mesh/line as a secondary from a particle. So far I can only fake the effect I want to create by making a very high rate of particles from the secondary. This costs a lot of performance if i have too many particles as primary, and it would stil...
by Naggar
11 May 2019, 19:00
Forum: Feature Requests
Topic: Touch Translation Node Editable Tick Spacing
Replies: 2
Views: 2416

Re: Touch Translation Node Editable Tick Spacing

zding wrote:
24 Apr 2019, 14:24
Acquisition length calculation
Sorry what do you mean by that?
by Naggar
29 Apr 2019, 07:00
Forum: How to
Topic: How to use VIO Node
Replies: 2
Views: 710

Re: How to use VIO Node

got it
Thanks :)
by Naggar
22 Apr 2019, 15:20
Forum: Feature Requests
Topic: Touch Translation Node Editable Tick Spacing
Replies: 2
Views: 2416

Touch Translation Node Editable Tick Spacing

Hey guys.. I was wondering if we could have tick spacing editable in properties rather than in the "edit behavior" popup. For example scrolling through a set of images where in one gallery path have 8 images, and another path has 10 images.. for this I would need to edit tick spacing depending on th...