Search found 43 matches
- 09 Nov 2018, 16:56
- Forum: General Discussion
- Topic: Take Template
- Replies: 2
- Views: 3086
Re: Take Template
You could do triggers to a normal animation from the scene animation. THen make the transition times between the stages in the scene anmiation really short and you won't have director waiting for animations to complete. Obviously you should take care that your other animations work well when they di...
- 05 Oct 2018, 20:08
- Forum: How to
- Topic: Scene layers and Scene Datas
- Replies: 5
- Views: 1207
Re: Scene layers and Scene Datas
Hi Greg, I tried this first with a scene port as I remembered that would just work if you pressed the right buttons. Then tried to recreate this with a scene layer. The trick to access the data is to first click on the pencil mark on the scene layer (after you loaded the scene). Then in the content ...
- 09 Apr 2018, 20:51
- Forum: Feature Requests
- Topic: NDI 3.5
- Replies: 1
- Views: 3242
Re: NDI 3.5
The NDI scan converter will just be a tool you can download. I bet that Ventuz is already doing the color conversion internally on the GPU. Also in theory you could probably obtain the Processing.NDI.Lib.x64.dll from the new v3.5 SDK (when it will be released after NAB) and update that to use with V...
- 24 Aug 2017, 06:31
- Forum: Feature Requests
- Topic: NDI Timecode
- Replies: 2
- Views: 3451
Re: NDI Timecode
NewTek also added a whole bunch of timecode related stuff to their newly release v3 version of the API. So in general I'd say it should be possible
- 23 Aug 2017, 11:32
- Forum: General Discussion
- Topic: parallele desktop for mac
- Replies: 2
- Views: 1758
Re: parallele desktop for mac
For occasional editing of scenes Parallels works fine (if the scene is not too complex) but bootcamp will be better or just buy a decent windows laptop/desktop just for Ventuz 

- 19 Jun 2017, 09:20
- Forum: Bug Reports
- Topic: Runtime Error
- Replies: 4
- Views: 2283
Re: Runtime Error
I've seen this too on my development system. It had Hyper-V installed with a virtual network. After deleting this network as I wasn't actively using it, Ventuz was able to start again. Could very well be something that changed with special network stuff in a recent windows 10 update as I think I've ...
- 08 Jun 2017, 11:44
- Forum: Feature Requests
- Topic: Designer UI on High DPI screens
- Replies: 6
- Views: 4669
Re: Designer UI on High DPI screens
@Ventuz does the new .net framework 4.7 help with this? Saw a mention in one of the presentations from MS Build event that all winforms apps should enter the DPI scaling mode much better now. Using the manifest trick for now, but native support would probably be even better :-) https://blogs.msdn.mi...
- 30 Jun 2016, 08:40
- Forum: How to
- Topic: One Render machina to achieve 5 x 4K playout
- Replies: 4
- Views: 2073
Re: One Render machina to achieve 5 x 4K playout
Even if your machine would work and that would probably still be the case. Performance could be an issue and also Ventuz is limited to a single system render of 16k x 16k a wider image cannot be rendered by a single computer as far as I'm aware. Just try to build it in the configuration editor and y...
- 28 Jun 2016, 07:24
- Forum: General Discussion
- Topic: audio in Director 4
- Replies: 3
- Views: 4214
Re: audio in Director 4
Ventuz is creating two output pipes for you, one for preview and another for program. For Ventuz this is simply a copy of the same thing, another render engine running on two pipes, all scenes (with audio) have there audio being run twice if that is not what you would want the only thing I know is t...
- 31 May 2016, 09:10
- Forum: Bug Reports
- Topic: Movie Clip Buffer
- Replies: 4
- Views: 1977
Re: Movie Clip Buffer
My expectations of the behavior would be the same as Christian. The buffer is just filled with the number frames it needs next (if set to only forward buffer) or divide that between a backward buffer and a forward buffer. Maybe behavior could be different when loop flag is not set on the movie but n...