Touch Paint Fade Out Optimized

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Touch Paint Fade Out Optimized

Post by Naggar » 21 Oct 2018, 16:09

I Dont know if I should address this in bugs or requests, but I noticed an issue with using touch Paint with Fade out flag enabled. I'm using "Resetting" for the FadeStart input, and whenever I'm painting My CPU and GPU increases pretty fast (Even if im painting within the same area). So I realized that this happens only if the Fade out flag is enabled maybe/probably because ventuz is saving the history.

So if there is a way that this could be optimized then that would be great.
Otherwise, could we have an additional optimized option of a fade out, that would not necessarily be tracing back the paint, but wouldn't consume so much performance?


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