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mesh wireframe in ventuz
Posted: 07 Jul 2015, 05:23
by Steve-C
hi, i'm new guy. nice to meet you.
this is what i want to do. i did this by cinema 4d.

- this is by cinema 4d
i was trying same look by ventuz but this only i can have. how can i disappear red x line?
is ventuz can do this?

- this is i do by ventuz
thank you very much
Steve
Re: mesh wireframe in ventuz
Posted: 07 Jul 2015, 10:11
by lerou
Hi,
Ventuz supports only triangles, so any polygon is triangulated. That's why you get those diagonals. A quad is divided into two triangles.
cheers,
rou
Re: mesh wireframe in ventuz
Posted: 08 Jul 2015, 07:31
by _aTom_
Hi,
it´s like Rou wrote, you can only see triangles in Ventuz in the wireframe mode.
You should put a wireframe styled texture on the mesh to get the same result. Map just each quad with the attachment texture.
See also the vza file with the result.
Creative regards,
Tom

- Wireframe texture with alpha
- Wireframe_Texture.png (17.43 KiB) Viewed 3743 times
Re: mesh wireframe in ventuz
Posted: 08 Jul 2015, 08:11
by Steve-C
hi, Lerou and Tom
thank you very much. I am very help.
Steve