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mesh wireframe in ventuz

Posted: 07 Jul 2015, 05:23
by Steve-C
hi, i'm new guy. nice to meet you.


this is what i want to do. i did this by cinema 4d.
by cinema.jpg
this is by cinema 4d





i was trying same look by ventuz but this only i can have. how can i disappear red x line?
is ventuz can do this?
by ventuz.jpg
this is i do by ventuz


thank you very much
Steve

Re: mesh wireframe in ventuz

Posted: 07 Jul 2015, 10:11
by lerou
Hi,

Ventuz supports only triangles, so any polygon is triangulated. That's why you get those diagonals. A quad is divided into two triangles.

cheers,
rou

Re: mesh wireframe in ventuz

Posted: 08 Jul 2015, 07:31
by _aTom_
Hi,

it´s like Rou wrote, you can only see triangles in Ventuz in the wireframe mode.
You should put a wireframe styled texture on the mesh to get the same result. Map just each quad with the attachment texture.
See also the vza file with the result.


Creative regards,
Tom
Wireframe_Texture.png
Wireframe texture with alpha
Wireframe_Texture.png (17.43 KiB) Viewed 3743 times
Wireframe_Quad.vza
Wireframe Quad in Ventuz example
(13.15 KiB) Downloaded 361 times

Re: mesh wireframe in ventuz

Posted: 08 Jul 2015, 08:11
by Steve-C
hi, Lerou and Tom

thank you very much. I am very help. :D

Steve