Touch node depends on Projection
Posted: 25 Feb 2015, 12:16
Hi,
I am working in a pixel space. I created an ortho projection with the screen dimensions. Elements are scaled using pixels - so a button could have something like 200px. I am using a lot of touches. So far no problem.
Now I want to use the touch transform's inertia behaviour - and I can't really. The deceleration factor behaves differently depending on the projection. I expected it to only depend on the speed the element is moving with. Even with deceleration set to 1 (the maximum) my elements are flying far too long before stopping.
how can I solve this?! And no, I can't go and change all projection settings and scales and values...
Thanks,
rou
I am working in a pixel space. I created an ortho projection with the screen dimensions. Elements are scaled using pixels - so a button could have something like 200px. I am using a lot of touches. So far no problem.
Now I want to use the touch transform's inertia behaviour - and I can't really. The deceleration factor behaves differently depending on the projection. I expected it to only depend on the speed the element is moving with. Even with deceleration set to 1 (the maximum) my elements are flying far too long before stopping.
how can I solve this?! And no, I can't go and change all projection settings and scales and values...
Thanks,
rou