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Interpolation.Active not working on Math Effects

Posted: 21 Jan 2015, 16:39
by schub
Hi,
the interpolation active boolean does not take effect until the target value has changed a second time.
I tested it with the new ease node in linear mode also, it has the same bug.
I believe it applies to all the math effects.
Interpolation_Bug_v001.vzs
(18.87 KiB) Downloaded 468 times
Bug is visible in 2nd row, the animation i wanted to create is in the 3rd row (disregard the slight delay, I had to use a different animation method to show what effect I wanted)
linear_bug.gif
linear_bug.gif (11.98 KiB) Viewed 3582 times

Re: Interpolation.Active not working on Math Effects

Posted: 21 Jan 2015, 17:47
by schub
I'm afraid fixing this "bug" could break some logic that relies on this behaviour..
A collegue suggested switching the duration value instead, this seems to work for now.

I would still welcome some feedback on this case.
Greets
-schub