Interpolation.Active not working on Math Effects
Posted: 21 Jan 2015, 16:39
Hi,
the interpolation active boolean does not take effect until the target value has changed a second time.
I tested it with the new ease node in linear mode also, it has the same bug.
I believe it applies to all the math effects.
Bug is visible in 2nd row, the animation i wanted to create is in the 3rd row (disregard the slight delay, I had to use a different animation method to show what effect I wanted)
the interpolation active boolean does not take effect until the target value has changed a second time.
I tested it with the new ease node in linear mode also, it has the same bug.
I believe it applies to all the math effects.
Bug is visible in 2nd row, the animation i wanted to create is in the 3rd row (disregard the slight delay, I had to use a different animation method to show what effect I wanted)