Glow/additive hierarchy problem
Posted: 14 Nov 2014, 19:12
Dear friends,
Please, have a look at the picture attached. In my scene I have a cilinder that is installed inside the structure. I need to make a glow effect with this cilinder and when the whole structure is rotated backside the cilinder is invisible as it is hided after the structure. As the the glow effect is done through "overlay rectangle" I have a plane that can not feel Z-buffer and I have a problem - I see the glow effect both front and back sides. It seems to be a common trick, but sorry I still can not figure out how to fix it. Could you please advise any solution?
Thanks a lot!
Please, have a look at the picture attached. In my scene I have a cilinder that is installed inside the structure. I need to make a glow effect with this cilinder and when the whole structure is rotated backside the cilinder is invisible as it is hided after the structure. As the the glow effect is done through "overlay rectangle" I have a plane that can not feel Z-buffer and I have a problem - I see the glow effect both front and back sides. It seems to be a common trick, but sorry I still can not figure out how to fix it. Could you please advise any solution?
Thanks a lot!