Hello !!
Me and my colleague are the new user of Ventuz .
We designed an interface like a compass,when rotated the green ball,each direction had it own data to show,no matter clockwise or counterclockwiser
But now the content always show in order.We think it should use Logic nodes .
But we didnt find out how to solve,so we capture our campass and upload our scene file,wish someone can give us some suggestion.
Thanks.
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
compass project(practice)
Moderator: Support
compass project(practice)
- Attachments
-
- 0923compass.vzs
- (83.38 KiB) Downloaded 280 times
Re: compass project(practice)
Hi!
Could you please export a VZA (Ventuz Scene Archive) of your scene and post it?
Go to File -> Export -> Scene Archive.
Without resource your scene is not working at all.
Best Regards
Karol
Could you please export a VZA (Ventuz Scene Archive) of your scene and post it?
Go to File -> Export -> Scene Archive.
Without resource your scene is not working at all.
Best Regards
Karol
Re: compass project(practice)
Thanks Karol
I follow the instruction and upload again.
Hope it works.
I follow the instruction and upload again.
Hope it works.
- Attachments
-
- 0925compass.vza
- (949.06 KiB) Downloaded 305 times
Re: compass project(practice)
Hi,
the way you build your scene obviously cannot work as expected. You want to show the data depending on where your ball is, no matter if moved clockwise or counterclockwise. But all you do is hitting next when the ball has stopped its movement. So you always go through your animation sequentially.
A solution would be to rearrange the scene so the animation depends on the position of the green ball. For example use the rotation angle to determine if the ball is at N,E,S or W. Then overdo your animation, so you are able to animate to this specific state. That means your animation might not be linear anymore. Have a look at the usermanual and the F1 help scene for a better understanding of the animations and its state logic. For example: http://www.ventuz.com/support/help/late ... ngine.html
What i also noticed is that you definetly should have a look again at how containers work
http://www.ventuz.com/support/help/late ... faces.html
Regards,
Götz
the way you build your scene obviously cannot work as expected. You want to show the data depending on where your ball is, no matter if moved clockwise or counterclockwise. But all you do is hitting next when the ball has stopped its movement. So you always go through your animation sequentially.
A solution would be to rearrange the scene so the animation depends on the position of the green ball. For example use the rotation angle to determine if the ball is at N,E,S or W. Then overdo your animation, so you are able to animate to this specific state. That means your animation might not be linear anymore. Have a look at the usermanual and the F1 help scene for a better understanding of the animations and its state logic. For example: http://www.ventuz.com/support/help/late ... ngine.html
What i also noticed is that you definetly should have a look again at how containers work

Regards,
Götz
Re: compass project(practice)
Thanks a lot, Götz
I need to study more about your suggestion,and go back to read basic function like how containers work and others.

I need to study more about your suggestion,and go back to read basic function like how containers work and others.
