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How can I make scatted text effect

Posted: 29 May 2014, 09:23
by allen hyoga
U guys must have seen some motion sensing presentation show.Especially users can play with the visual text by their motion, to spray the text and recover...
How can I make this kind of effect ? Hope some idea can be shared here :p

thanks
allen

Re: How can I make scatted text effect

Posted: 29 May 2014, 09:53
by allen hyoga
Maybe I find a way to make it. lol:

allen

Re: How can I make scatted text effect

Posted: 29 May 2014, 15:38
by Christian Krix Schmidt
As a first approach I would render the text to a Render Target and use bump maps and imported mesh deformation and explosions to create the effect coupled with a blur texture node. you might have to use two render targets. it should be doable. A custom shader would do the trick for sure.

Re: How can I make scatted text effect

Posted: 30 May 2014, 06:50
by allen hyoga
Christian Krix Schmidt wrote:As a first approach I would render the text to a Render Target and use bump maps and imported mesh deformation and explosions to create the effect coupled with a blur texture node. you might have to use two render targets. it should be doable. A custom shader would do the trick for sure.
Hi Chris,

It sounds unbelievable... could you plz share me a sample demo for your method ? thank u.

allen

Re: How can I make scatted text effect

Posted: 30 May 2014, 08:06
by Christian Krix Schmidt
Sorry i don't have the time at the moment to create that. I would have to play around as well.

Re: How can I make scatted text effect

Posted: 03 Jun 2014, 10:37
by Karol
See the attached VZA for a simple dissolve effect!