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Reflection transparent
Posted: 01 Aug 2013, 10:12
by Marko
Hi,
I have an object and want it with a reflection.
If I modify the alpha it becomes transparent in a way that you can see the inner structure. How to avoid this? Thanks.
Cheers Marko
Re: Reflection transparent
Posted: 01 Aug 2013, 10:30
by Christian Krix Schmidt
Render the reflection model at full visibility into a Render Target. Display that using an overlay rectangle and a texture. Fade this rectangle and you have a decent reflection. And with a Simple Blur Texture node if can even blur the reflection slightly if you so choose.
Re: Reflection transparent
Posted: 01 Aug 2013, 11:26
by Marko
Thanks to you both so far.
Need time to look through your concepts.
M.
Re: Reflection transparent
Posted: 05 Aug 2013, 11:26
by Marko
Hi Alex + Christian,
I guess I do not have enough experiences to bring your suggestions to work without a further impulse of you.
@Alex
What it´s wrong or do I miss? (see screenshot)
P.S.: Don´t understand your "...without putting any color into the framebuffer"
Why should I - guess the color is on every object itself???
@Christian
I studied the overlayrectangle example in the Help - but couldn´t transform it into my situation.
General - beside the reflections - the next would be a shadow at the floor - not sure which of both concepts is better for that.
M.
Re: Reflection transparent
Posted: 05 Aug 2013, 14:43
by Christian Krix Schmidt
Here is a little example that uses the RenderTarget and SimpleBlur to create a reflection. There are a lot of different ways and tricks you can use. I also added a BumpMap to the reflection as an example. Maybe this help and gives you a few new ideas.
Chris