The only thing you need in order to do good projection mapping in 3D space really is to understand how cameras and projection works. The rest is all just making it look awesome and thinking up tricks. Ventuz approaches Projection Mapping backwards - because we already have the object in 3D.
The guys that did Dunlop are Robert (who is on the forum) from Avant-Garde in Toulouse. But you will see a number of the people on the board here having done excellent projection mapping projects.
I will be honest, to do 100% easy projection mapping, our toolset is not yet complete. You will see a number of things in V4 that will help a LOT, and then we will work on how to make it even easier. But the bottom line is for us to do 3D mapping is in many ways much easier than most tools, because we already handle all the distortion and warping in 3D space - we are a 3D tool! We also are realtime, so you can warp and change things on the fly - not having to re-render - meaning you can do things like move the object you are mapping onto. Time to get creative
