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Make a mask on a reflective ground

Posted: 09 Apr 2013, 12:32
by Carlos
Hey there!

I've followed the help topic on how to create a mirror reflection and it actually looks quite good actually!

My only problem is that the contents on the scene are gonna be moved around with touch translation nodes, and I can't find a way to make a stencil mask so that the reflection is only seen "below" the plane I used as a floor and the content is only rendered "above" that floor.

I don't know if I've been clear enough, but I hope you can understand what I mean! :)

Thank you in advance

Re: Make a mask on a reflective ground

Posted: 09 Apr 2013, 13:34
by Karol
Hi!

Check out the attached archive!
Hope this is what you need! Works only in Ventuz Pro because it needs Stencil nodes.

Karol

Re: Make a mask on a reflective ground

Posted: 09 Apr 2013, 14:51
by Carlos
Wow. Karol, thank you so much for your effort, but it's clear that I didn't explain myself :)

I did that, as told by the help file, and that makes reflection only render where the floor is actually displayed, but that's not what I meant.

I'm gonna follow Alex's advice and post a couple of images here:

As you can see, the reflection looks great, but when my content goes beyond the wall, the content and the reflected content collides...

Is there a way to avoid these, making the top content only visible on the upper side of the floor, and the reflection only visible on the lower side? Did I make sense this time? :?

Re: Make a mask on a reflective ground

Posted: 10 Apr 2013, 13:12
by Carlos
Will try and let you know!

Can't be more grateful :)