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Shader and Renderer

Posted: 14 Feb 2013, 14:38
by mofo7777
Hello.

There's some strange behaviour in the renderer when using shader.

For exemple i've got a texture with UV wrap, if i set the statistics display, the texture UV becomes clamp...

So my question : what are the bests practices with shader to interact correctly with the renderer. the RTFM did not help for this.

Best regards.

Re: Shader and Renderer

Posted: 14 Feb 2013, 19:10
by mofo7777
Ok i found the problem.

When the statistics are off, the renderer uses the AddressU and AdressV from the shader. When the statistics are on, the renderer uses the AddressU and AdressV from the texture node.

So it seems that the renderer ignores shader texture properties when the statistics are on. Perhaps it depends of the shader contents.

Re: Shader and Renderer

Posted: 19 Feb 2013, 09:46
by Karol
Hi!

Could you nevertheless post an example anyway, please!?

Cheers
Karol

Re: Shader and Renderer

Posted: 19 Feb 2013, 19:39
by mofo7777
Hello
BugTextureShader.vza
the sample
(657.42 KiB) Downloaded 390 times