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Shader and Renderer

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

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mofo7777

Shader and Renderer

Post by mofo7777 » 14 Feb 2013, 14:38

Hello.

There's some strange behaviour in the renderer when using shader.

For exemple i've got a texture with UV wrap, if i set the statistics display, the texture UV becomes clamp...

So my question : what are the bests practices with shader to interact correctly with the renderer. the RTFM did not help for this.

Best regards.

mofo7777

Re: Shader and Renderer

Post by mofo7777 » 14 Feb 2013, 19:10

Ok i found the problem.

When the statistics are off, the renderer uses the AddressU and AdressV from the shader. When the statistics are on, the renderer uses the AddressU and AdressV from the texture node.

So it seems that the renderer ignores shader texture properties when the statistics are on. Perhaps it depends of the shader contents.

User avatar
Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Shader and Renderer

Post by Karol » 19 Feb 2013, 09:46

Hi!

Could you nevertheless post an example anyway, please!?

Cheers
Karol

mofo7777

Re: Shader and Renderer

Post by mofo7777 » 19 Feb 2013, 19:39

Hello
BugTextureShader.vza
the sample
(657.42 KiB) Downloaded 390 times

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