Hello.
There's some strange behaviour in the renderer when using shader.
For exemple i've got a texture with UV wrap, if i set the statistics display, the texture UV becomes clamp...
So my question : what are the bests practices with shader to interact correctly with the renderer. the RTFM did not help for this.
Best regards.
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Shader and Renderer
Moderator: Support
Re: Shader and Renderer
Ok i found the problem.
When the statistics are off, the renderer uses the AddressU and AdressV from the shader. When the statistics are on, the renderer uses the AddressU and AdressV from the texture node.
So it seems that the renderer ignores shader texture properties when the statistics are on. Perhaps it depends of the shader contents.
When the statistics are off, the renderer uses the AddressU and AdressV from the shader. When the statistics are on, the renderer uses the AddressU and AdressV from the texture node.
So it seems that the renderer ignores shader texture properties when the statistics are on. Perhaps it depends of the shader contents.
Re: Shader and Renderer
Hi!
Could you nevertheless post an example anyway, please!?
Cheers
Karol
Could you nevertheless post an example anyway, please!?
Cheers
Karol