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Sprite cloud with different sprites

Q and A about functionality and how to solve a special task for your application.

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hoschie

Sprite cloud with different sprites

Post by hoschie » 31 Oct 2012, 17:21

I try to build a sprite cloud with different sprites in Ventuz.
At the moment I build 3 Clouds with different Sprite textures, group them and get problems with the depth sort (z buffer).

Is there a way to build a cloud with different sprites and no alpha/depth problem ?

Oliver
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Stefan Goerke
Posts: 10
Joined: 18 Jan 2012, 11:59

Re: Sprite cloud with different sprites

Post by Stefan Goerke » 01 Nov 2012, 10:49

Hi Oliver,

have you allready tried the solve this with the ZSort Node?
http://www.ventuz.com/support/help/v3_0 ... ZSort.html
There is a Help Scene about that Node inside Ventuz too.

regards,
Stefan

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Daniel Willer
Posts: 309
Joined: 06 Jan 2012, 18:12

Re: Sprite cloud with different sprites

Post by Daniel Willer » 01 Nov 2012, 11:02

A Z-Sort node will not help to get rid of the problem because it is just sorting the sprite clouds against each other but not the sprites of one cloud.
You need to disable the Z-Test with a disabled Z-Testing node.

Cherio!

hoschie

Re: Sprite cloud with different sprites

Post by hoschie » 05 Nov 2012, 11:35

Daniel Willer wrote:A Z-Sort node will not help to get rid of the problem because it is just sorting the sprite clouds against each other but not the sprites of one cloud.
You need to disable the Z-Test with a disabled Z-Testing node.

Cherio!
It looks crazy and creates confusion but it works fine with the alphas :-)
Thanks for the help.

Oliver

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