I try to build a sprite cloud with different sprites in Ventuz.
At the moment I build 3 Clouds with different Sprite textures, group them and get problems with the depth sort (z buffer).
Is there a way to build a cloud with different sprites and no alpha/depth problem ?
Oliver
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Sprite cloud with different sprites
Moderator: Support
Sprite cloud with different sprites
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- Sprites.vza
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- Posts: 10
- Joined: 18 Jan 2012, 11:59
Re: Sprite cloud with different sprites
Hi Oliver,
have you allready tried the solve this with the ZSort Node?
http://www.ventuz.com/support/help/v3_0 ... ZSort.html
There is a Help Scene about that Node inside Ventuz too.
regards,
Stefan
have you allready tried the solve this with the ZSort Node?
http://www.ventuz.com/support/help/v3_0 ... ZSort.html
There is a Help Scene about that Node inside Ventuz too.
regards,
Stefan
- Daniel Willer
- Posts: 309
- Joined: 06 Jan 2012, 18:12
Re: Sprite cloud with different sprites
A Z-Sort node will not help to get rid of the problem because it is just sorting the sprite clouds against each other but not the sprites of one cloud.
You need to disable the Z-Test with a disabled Z-Testing node.
Cherio!
You need to disable the Z-Test with a disabled Z-Testing node.
Cherio!
Re: Sprite cloud with different sprites
It looks crazy and creates confusion but it works fine with the alphasDaniel Willer wrote:A Z-Sort node will not help to get rid of the problem because it is just sorting the sprite clouds against each other but not the sprites of one cloud.
You need to disable the Z-Test with a disabled Z-Testing node.
Cherio!

Thanks for the help.
Oliver