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How to make a path animation

Posted: 10 May 2012, 10:05
by allen hyoga
I have no idea how to create a spline path animation ?
In 3dmax or c4d, we can draw a path and set the camera or object to run by the path.So How can we do in Ventuz ? desc as below
and my worst thought is to hard code a script(use like SinX, CosX or other math function to calculate the path coordinate, then output them to the position of object and in real time ...however it is so ... )

any advice,thx

Re: How to make a path animation

Posted: 10 May 2012, 14:49
by Stefan Goerke
Hi Allen,

have a look at our user manual for that and read the passage about the Diagram View:
http://www.ventuz.com/support/help/v3_0 ... ditor.html

maybe you can also use a Mover Node for a simple sinus or cosinus movement.

Best regards,
Stefan

Re: How to make a path animation

Posted: 11 May 2012, 05:56
by allen hyoga
thank u stefan,however
the diagram in user manual only introduces the interpolation type of animation but not the path animation which is an object track animation. :)

Re: How to make a path animation

Posted: 12 May 2012, 12:32
by gabrielefx
allen hyoga wrote:thank u stefan,however
the diagram in user manual only introduces the interpolation type of animation but not the path animation which is an object track animation. :)
in Ventuz there isn't a path animation feature. You can't design path or 2D curves like we do in 3d modeling-animation softwares.

You assign key frames moving cameras and objects and their positions will be interpolated with rules: linear, bezier, etc.

You can't see any path curves in the 3d space. BTW you can import complex and articulated Collada animations.

Pay attention to the up Y vector...;)