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Re: material handling
Posted: 03 Jun 2016, 14:45
by Dennis
Why do you think its not possible?
just do it the other way around:
Create a gradient with alpha...
Get the String from the Gradient.. or hover with the mouse to get the formatting:
there you go
reg
Arts
Dee

Re: material handling
Posted: 06 Jun 2016, 10:18
by joschy
Just grabed the gradient string out of a gradient texture to see how the system manage the alpha stuff and it looks like this:
RGBA;c0:(0.7647059, 0.8901961, 0.9529412);c1:(0.145098, 0.5882353, 0.8078431);a0.1215686:(1);a0.7411765:(0.6235294)
The 'a' parameter defines the alpha value, i think.
thank's
joschy
Re: material handling
Posted: 06 Jun 2016, 10:22
by chriss0212
ahh...
ok, not very intuitiv that we have rgba but can not enter a value like r,g,b,a
attached a new scene where you can configure a point with rgba very easy
greets
christian
Re: material handling
Posted: 09 Jun 2016, 08:44
by Daniel Willer
It is not ment as an official feature anyway

Re: material handling
Posted: 09 Jun 2016, 15:04
by chriss0212
but with my scene it is
