I need the ability to load an Image File to a texture in an active scene without stalling Ventuz.
I have a scene with multiple clips playing simultaneously. I'm trying to load an Image File (.PNG) as a texture during the scene, but it stalls the clip playback while it loads. For numerous reasons, I cannot pre-load the image as I do not know which image(s) will be needed ahead of time.
I tried using the Movie Frame node set to Async but I'm still seeing the stall.
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
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Updating an Image Loader texture without stalling?
Moderator: Support
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- Posts: 49
- Joined: 27 Nov 2012, 21:53
Re: Updating an Image Loader texture without stalling?
You will want to try using .dds instead of PNG, there is a free plugin for photoshop available from nVidia.
Async will help, though...
Async will help, though...
- Daniel Willer
- Posts: 309
- Joined: 06 Jan 2012, 18:12
Re: Updating an Image Loader texture without stalling?
Hey there,
You need to use the TextureLoader node and check to the Async Property. The resources are then loaded asynchronous without stalling the GPU.
Regards
Daniel
You need to use the TextureLoader node and check to the Async Property. The resources are then loaded asynchronous without stalling the GPU.
Regards
Daniel
- shermanpat
- Posts: 122
- Joined: 21 Feb 2012, 22:03
- Location: SLC Ut USA
Re: Updating an Image Loader texture without stalling?
Having the similar issue here.
I am looking to build a dynamic Image,Texture,Movie loader with a visual indexer(so PNG goes to image node). It will load the file given to me from a client then crossfade and play on cue. pretty simple, but seems like it won't work smoothly if I need to use the Image loader.
The files will be delivered by the client last minute and so I am unable to change the file types. I would hope to be able to DDS, PNG, JPG, TIFF and a variety of video codecs.
Any work arounds to be able to get this to work smooth. For right now it looks like the best bet would still be to change file type, but would hope to avoid that.
I am looking to build a dynamic Image,Texture,Movie loader with a visual indexer(so PNG goes to image node). It will load the file given to me from a client then crossfade and play on cue. pretty simple, but seems like it won't work smoothly if I need to use the Image loader.
The files will be delivered by the client last minute and so I am unable to change the file types. I would hope to be able to DDS, PNG, JPG, TIFF and a variety of video codecs.
Any work arounds to be able to get this to work smooth. For right now it looks like the best bet would still be to change file type, but would hope to avoid that.
-Sherman
Meru Interactive
Meru Interactive
- shermanpat
- Posts: 122
- Joined: 21 Feb 2012, 22:03
- Location: SLC Ut USA
Re: Updating an Image Loader texture without stalling?
More questions...
So a texture loader will let me directly load the PNG files. But the visual indexer send the PNG files to the image node.
I see that you can set Treat Texture as Image, can you change that the other way? I would think that could cause other issues but seems to work for the test files i have.
So a texture loader will let me directly load the PNG files. But the visual indexer send the PNG files to the image node.
I see that you can set Treat Texture as Image, can you change that the other way? I would think that could cause other issues but seems to work for the test files i have.
-Sherman
Meru Interactive
Meru Interactive
Re: Updating an Image Loader texture without stalling?
Hey,
the VisualsIndexer doesn't send something to any node. It just sets its outputs.
If you want to load all images/textures in the same place/node, set TreatTexturesAsImage to true, bind a texture loader to the ImagesUri and it works
Regards,
Götz
the VisualsIndexer doesn't send something to any node. It just sets its outputs.
If you want to load all images/textures in the same place/node, set TreatTexturesAsImage to true, bind a texture loader to the ImagesUri and it works

Regards,
Götz