I've just started with Ventuz a several hours ago and encounter a little problem that confuses me.
Let's say i have a texture (1) and wanna combine it with texture (2) with normal blend mode, that one, that use only higher level layer and completely overrides pixels beneath it. However, if I just connect one texture after another, with Shading set to default (3) occurs. I've tried Texture Mixer and Alpha Blending nodes, but no luck at all.
The closest result is when the Shading mode on the second texture is set to AlphaBlend, however, it looks like it's completly ignore material properties and lights (4).

Here the node order, if it matters

Hope this makes any sense
