Hello Ventuzians!
THE FORUMS ARE CLOSED!

Please join our discord server HERE!! << click me :D

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!

Compositing of Textures & Images

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

Post Reply
joysprod
Posts: 201
Joined: 20 Jan 2012, 12:24
Location: United Kingdom

Compositing of Textures & Images

Post by joysprod » 01 Aug 2014, 11:25

The Interactive Help files are quite lacking in any content regarding the Image Texture Node when it comes to combining multiple images.

I have been trying to create a single mask from 3 alpha channeled textures without success. Is there any further information or an example of this? I know I could do it by using a render target of three rectangles, each with a different mask on it, but I was trying to create it on a single rectangle with textures being passed 'down the line'.

Regards

Peter

User avatar
Daniel Willer
Posts: 309
Joined: 06 Jan 2012, 18:12

Re: Compositing of Textures & Images

Post by Daniel Willer » 04 Aug 2014, 12:52

When I get you right you want to combine multiple textures to a mask, right?
Simply use the TextureShading editor and set the alpha function to Add Smooth.

Regards
Daniel

Post Reply