Post
by Dierk Ohlerich » 16 Jun 2014, 08:12
Actually, when loop is on, we do buffer the beginning of the loop.
The new performance statistics in Ventuz4.04 is a bit unclear about that, but you can see the effect:
* load and play a movie (with a new movie clip node)
* switch on performance statistics and the movie section in the statistics.
* You should see 10/10 buffers if the movie is encoded correctly, number of buffers may increase for movies with long GOPs and out of sync audio.
* switch on loop
** the number of buffers doubles
** movie playback stops because Ventuz is buffering the begin of the loop
** If the loop property is checked when the scene is loaded, the beginning of the loop is decoded during scene-loading
** the beginning of the loop is not always the beginning of the file, you can have 4-point loops.
* if there is still stuttering, more buffers!
* This feature is only available when using the loop property, binding the movie to an animation works differently.
-- Dierk Ohlerich