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3ds max and Ventuz

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

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glaisser

3ds max and Ventuz

Post by glaisser » 04 Mar 2014, 12:16

hello guys

well if there is any one know ventuz

so my question is
is there is anyway or backdoor can interpolate the 3ds max with that program so it can make the work more easier and help the ventuz guys

thanks alot

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Robert
Posts: 318
Joined: 21 Jan 2012, 09:25
Location: Toulouse - France
Contact:

Re: 3ds max and Ventuz

Post by Robert » 05 Mar 2014, 08:52

Hi Glaisser,

My opinion is that you should ask for a more specific usage if you want somebody to answer you efficiently.

What are you trying to achieve?

Regards,

Robert

glaisser

Re: 3ds max and Ventuz

Post by glaisser » 05 Mar 2014, 12:05

like how to import 3d models with texture ?

how to make the animation from the 3ds max interact inside ventuz ?

if i make a particle system effect how it will be transfered to ventuz

also if its possible to make the output rendered scene from the 3ds max interact in ventuz ?

thanks

Christian Krix Schmidt
Posts: 290
Joined: 18 Jan 2012, 11:36
Location: Dubai, United Arab Emirates
Contact:

Re: 3ds max and Ventuz

Post by Christian Krix Schmidt » 05 Mar 2014, 21:21

You should use use the Collada DAE format when exporting from MAX.
You can only export one material/texture from an external 3D application.
You can only export translation, rotation and scaling of entire meshes directly. No vertex-animation aka deformation unless you use mesh sequences. Dynamics/Simulations have to be baked to meshes and keyframe animations before being exported. You can export lights, cameras and meshes. Check "Single matrix" in the DAE expoter dialog when you want to export animations. You have to render MAX scenes as movies and then you can play/control them in Ventuz animation timelines similar to other compositing tools. Bind the Movie Control property to an animation node and set a keyframe to link it to the timeline.

There are A LOT of other threads in this forum with more details about various aspects of exporting from MAX and importing into Ventuz. You should search for those. Plus you should definitely read the section in the Ventuz manual as it provides good starting tips about what you can and cannot export/import into Ventuz.

Chris

glaisser

Re: 3ds max and Ventuz

Post by glaisser » 13 Mar 2014, 07:00

i read from your words christian about 3ds max it is a crap
so what about houdini as i am starting in it and start to leave 3ds max after 8 years work on it
so is it flexible with ventuz ???

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Chris
Posts: 108
Joined: 14 Aug 2012, 09:10
Location: UK

Re: 3ds max and Ventuz

Post by Chris » 13 Mar 2014, 09:07

Christian has given you a large percentage of the info that you need to get 3D work into ventuz, the rest is testing it all out.

I personally use Maya and Cinema4D. Both work well when exporting to Ventuz in my experience.
The main issue you will have with Max is exporting mesh sequences as max doesnt do it out the box.
Ive seen a couple of max scripts on the web to get this done but never actually used one (i posted a link in a previous thread on this forum, not sure if its still a live link)...but if you can script in max im sure your on to a winner ;)
In Maya there's plenty of scripts available for exporting mesh sequences and in cinema you have RiptidePro which will help.

never used Houdini, never heard anyone mention it here but im sure someone is and they can let you know.

chris

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Chris
Posts: 108
Joined: 14 Aug 2012, 09:10
Location: UK

Re: 3ds max and Ventuz

Post by Chris » 14 Mar 2014, 00:54


gabrielefx
Posts: 169
Joined: 16 Mar 2012, 19:01

Re: 3ds max and Ventuz

Post by gabrielefx » 25 Mar 2014, 09:47

I created this video last year

https://vimeo.com/65329574

glaisser

Re: 3ds max and Ventuz

Post by glaisser » 31 Mar 2014, 07:28

thank you all guys
and thank you gabrielefx
for the video really it is very useful

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