diegohenri wrote:Thanks All,
Christian, I turned the animation to Keyframes and exported it to a Collada 1.4 file.
But in Ventuz just the rotation is animated.
How did you do the animation in c4d, point by point?
Or did you do the animation in Ventuz?
I'm new to all this and slowly figuring it all out too – my understanding is that position, scale and rotation of
objects in Cinema4D will be retained when you export in Collada format (and will import nicely into Ventuz), but not points. Vertex animation, mesh deformation etc. has to be baked out to keyframes.
The point gabrielefx has made about each animation step is I think correct, as I have also established that the meshes exported by Cinema4D depend on which frame of the animation is selected. I guess therefore that you have to export each keyframe of your animation from C4D as a separate .dae object, then import these into Ventuz so you can scrub through them in sequence. I don't know if there is a way to automate the export process, but I'd also be eternally grateful if the 3D gurus around these boards could point me in the right direction on this!