I'm developing a project where the scene is gonna be a hospital room, with a lot of elements, all modeled in 3Ds Max. Since lighting in ventuz is such a pain, I'm thinking on doing the lights, reflections, shadows and so on in Max and then bake the texture on the materials, import the geometry, and apply those textures.
The problem is that the user is going to navigate through the room, and I don't know how this is going to look.
Do you think is a good approach? What would you do in my place? I would like to hear your suggestions before doing lots of work for nothing!

Thank you so much.