Hopefully a simple question, is there a way of creating a glow effect on a 3d object without using a render target?
Thanks
Nathan
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Please join our discord server HERE!! << click me

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Glows
Moderator: Support
Re: Glows
Hi Alex,
I have a project where I have 4 hd outputs to projectors with overlap for edge blending, 1 hdsdi and 2 dvi input cards. I will already be using a render target for the overlap. So I was just trying to be as economical as possible with the rest of the scene.
Thanks
Nathan
I have a project where I have 4 hd outputs to projectors with overlap for edge blending, 1 hdsdi and 2 dvi input cards. I will already be using a render target for the overlap. So I was just trying to be as economical as possible with the rest of the scene.
Thanks
Nathan
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Re: Glows
You could use a projection node and its centerX property to offset the content for each output and then use only one render target for the glow. it is definitely more complicated than just using one big render target for the entire scene but it gives you a lot more options and especially performance. and once you go above render target resolutions you have to use that option anyway.