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Glows

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

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nathan
Posts: 8
Joined: 06 Dec 2012, 14:22

Glows

Post by nathan » 06 Dec 2012, 17:40

Hopefully a simple question, is there a way of creating a glow effect on a 3d object without using a render target?

Thanks

Nathan

User avatar
Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Glows

Post by Karol » 07 Dec 2012, 10:05

Hi Nathan,

as the Glow is a post-processing effect you will need a Rendertarget in Ventuz!

Best Regards
Karol

nathan
Posts: 8
Joined: 06 Dec 2012, 14:22

Re: Glows

Post by nathan » 08 Dec 2012, 08:16

Hi Alex,

I have a project where I have 4 hd outputs to projectors with overlap for edge blending, 1 hdsdi and 2 dvi input cards. I will already be using a render target for the overlap. So I was just trying to be as economical as possible with the rest of the scene.

Thanks
Nathan

Christian Krix Schmidt
Posts: 290
Joined: 18 Jan 2012, 11:36
Location: Dubai, United Arab Emirates
Contact:

Re: Glows

Post by Christian Krix Schmidt » 10 Dec 2012, 12:52

You could use a projection node and its centerX property to offset the content for each output and then use only one render target for the glow. it is definitely more complicated than just using one big render target for the entire scene but it gives you a lot more options and especially performance. and once you go above render target resolutions you have to use that option anyway.

nathan
Posts: 8
Joined: 06 Dec 2012, 14:22

Re: Glows

Post by nathan » 13 Dec 2012, 11:01

Thanks Christian I will give that a go.

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