even the diffiuse color dont affected my shader.
i use some noise dislacement and texture mixing, but i also created a debug mode to see only one effect at a time.
i dont found a sas binding for light position - maybe this could solve the problem.
otherwise i think that the light handling in ventuz ist quite anoying. it woulb be nice to see where your light is and in case of the directional some lines would be nice to see where the light came from.