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Q and A about functionality and how to solve a special task for your application.
Moderator: Support
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nikulparekh90
- Posts: 10
- Joined: 20 Aug 2015, 10:03
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by nikulparekh90 » 07 Mar 2018, 06:40
Hi All,
One of my projects is based on getting images from ipads that users click and populate them on the screen making a collage (which is done).
But we are expecting more than 4000 images to be shown on big screen at once. These means i will need 4000+ geometries in my design and apply texture once i see a new image in the directory. This is very heavy on processing. I really dont know how to code shaders here.
Is there any other way to achieve this?
Kindly help.
Thanks in advance.
Nikul Parekh
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u-double-u
- Posts: 172
- Joined: 03 Dec 2014, 15:46
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by u-double-u » 11 Mar 2018, 12:15
Tih is not happening in realtime is it?
In that case you could somehow prepare those images using other software like cinema 4d and then show those images in ventuz.
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sribas
- Posts: 34
- Joined: 21 Oct 2016, 09:34
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by sribas » 22 Mar 2018, 16:48
I think there is a possible way with spread use (that will generate geometry with position) and a DIR, to get all your pictures added on a folder.
nikulparekh90 wrote:Hi All,
One of my projects is based on getting images from ipads that users click and populate them on the screen making a collage (which is done).
But we are expecting more than 4000 images to be shown on big screen at once. These means i will need 4000+ geometries in my design and apply texture once i see a new image in the directory. This is very heavy on processing. I really dont know how to code shaders here.
Is there any other way to achieve this?
Kindly help.
Thanks in advance.
Nikul Parekh
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u-double-u
- Posts: 172
- Joined: 03 Dec 2014, 15:46
Post
by u-double-u » 23 Mar 2018, 09:23
I think there is a possible way with spread use (that will generate geometry with position) and a DIR, to get all your pictures added on a folder.
Yes, you get the geometry, but how do you get the individual images onto them? One image works fine.
cheers
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Agalar Ragimov
- Posts: 33
- Joined: 02 May 2017, 11:29
- Location: UAE - Dubai
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by Agalar Ragimov » 25 Mar 2018, 07:38
Hi,
Another way to optimize your project is to create sprite sheet texture out of photos on iPad. It could be done by programmer.
You can use Mapping: 2D StripMapper and run through all of them using one single image. Also, if you can save the sprite texture in *DDS format from iPad on computer it will help in optimization and run app smoother than using *JPG or *PNG.
Kind regards,
Agalar Ragimov
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Attachments
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- Example of the sprite texture in the game industry
*_* - You gotta do what you gotta do (even if you don't like it)
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nikulparekh90
- Posts: 10
- Joined: 20 Aug 2015, 10:03
Post
by nikulparekh90 » 03 Apr 2018, 10:39
Well i managed to convince the client to use 300 images at a time. Life saved.
But will still try to use Sprite mapping and see how it works.