How to - Path
Posted: 10 Oct 2017, 08:49
Hello Hello,
its possible to have splines working in ventuz now - you can use them to bind or attach anything to the path.
right now it makes sense to use this feature for the particle system.
Remember: Whenever you receive a new ventuz version you should also update the Cinema4D livelink plugin - the installer can be found in the installation directory of ventuz.
How to get Splines in Ventuz:
1. Create a path with the spline tool in C4D and use the Ventuz Tag to send the Spline Data (should be enabled per default already)
2. Use the Geometry import live node to import that path into Ventuz
3. The result will be an axis and the content will have a path node linked
4. Use the EvalPath node and bind that that to the Path
5. The EvalPath will output XYZ position and a Worldmatrix. Both could be used to animate Objects along the path, you can use the Position Value to define the position along the path
6. Use the "Position: Manual" to bind the X/Y/Z axis to the EvalPath node
7. Animate or scrub the Position value for the EvalPath to change the Position along the path
Please check out that feature and give us as much feedback as you can
Thanks and best creative regArts
Dee
its possible to have splines working in ventuz now - you can use them to bind or attach anything to the path.
right now it makes sense to use this feature for the particle system.
Remember: Whenever you receive a new ventuz version you should also update the Cinema4D livelink plugin - the installer can be found in the installation directory of ventuz.
How to get Splines in Ventuz:
1. Create a path with the spline tool in C4D and use the Ventuz Tag to send the Spline Data (should be enabled per default already)
2. Use the Geometry import live node to import that path into Ventuz
3. The result will be an axis and the content will have a path node linked
4. Use the EvalPath node and bind that that to the Path
5. The EvalPath will output XYZ position and a Worldmatrix. Both could be used to animate Objects along the path, you can use the Position Value to define the position along the path
6. Use the "Position: Manual" to bind the X/Y/Z axis to the EvalPath node
7. Animate or scrub the Position value for the EvalPath to change the Position along the path
Please check out that feature and give us as much feedback as you can
Thanks and best creative regArts
Dee