Search found 151 matches

by Naggar
30 Aug 2017, 07:14
Forum: How to
Topic: Multiple Machines with 3D Layer Reference
Replies: 5
Views: 2485

Re: Multiple Machines with 3D Layer Reference

Thanks Chris, Yes absolutely right, I will test it before going to site. Götz, I dont know how 3D layer reference works exactly. I thought that It had something to do with the "Relation" settings of the layer. But you're absolutely right. I moved my main social wall layer 1 px into the middle screen...
by Naggar
29 Aug 2017, 10:59
Forum: How to
Topic: Multiple Machines with 3D Layer Reference
Replies: 5
Views: 2485

Multiple Machines with 3D Layer Reference

Hi Ventuz Team. I have a concern about my final output with a specific configuration in Ventuz which might be more hardware related. I have 3 seperate Machines.. each one outputs 1920x1080 resolution .. and are aligned next to each other (configuration.jpg) On My Cluster preview (Cluster Preview.jpg...
by Naggar
02 Aug 2017, 06:25
Forum: How to
Topic: HTC Vive Live Feed Camera
Replies: 2
Views: 1279

Re: HTC Vive Live Feed Camera

Alright Thank you Dennis
by Naggar
30 Jul 2017, 10:21
Forum: How to
Topic: HTC Vive Live Feed Camera
Replies: 2
Views: 1279

HTC Vive Live Feed Camera

Dear Ventuz Team..

I was wondering how to enable the HTC vive camera to the viewport.
I want to create an AR/VR Scene but I cannot see the live feed

Thanks
by Naggar
23 May 2017, 08:39
Forum: How to
Topic: Getting Rotation X,Y,Z from Matrix
Replies: 3
Views: 1404

Getting Rotation X,Y,Z from Matrix

Hi guys

I've been struggling a lot with this issue. Like Vector Transform gets XYZ position from a matrix node, I would like to get the same with Rotation (Get rotation X,Y,Z from Matrix) .. What is the most efficient way to do this (if possible without C# node)?

Thanks and best regards
Naggar
by Naggar
15 May 2017, 08:32
Forum: Feature Requests
Topic: Ventuz 5 Physics
Replies: 1
Views: 1230

Ventuz 5 Physics

Hi Ventuz Team,

I was wondering if there will be a physics plugin for Ventuz 5 so it can be used with VR, Same as the plugin I found in the store for Ventuz 4: http://www.ventuz-store.com/en/catalogs ... &q=physics

Thanks
by Naggar
04 May 2017, 15:34
Forum: How to
Topic: creating 360 render target of scene
Replies: 4
Views: 1833

Re: creating 360 render target of scene

Hi Chris

Alright, I'll work with what we have for now. Thanks :)
by Naggar
04 May 2017, 08:07
Forum: How to
Topic: creating 360 render target of scene
Replies: 4
Views: 1833

Re: creating 360 render target of scene

I found a solution for my problem :D Using "RenderCubeMap" node, exposing the texture output, and connecting it to off screen render targets worked for me.. However I had to rotate the entire scene 90 degrees and -90 degrees on my left and right walls. Which means that I will have to have all of my ...
by Naggar
03 May 2017, 09:34
Forum: How to
Topic: creating 360 render target of scene
Replies: 4
Views: 1833

creating 360 render target of scene

Dear Ventuz Team I'm working on a project which requires me to project a 3d environment inside a physical "cube" room. This project involves camera animations in my 3d environment. For now, considering only the front, left, and right walls of the cube, I thought about creating 3 layers in a canvas o...
by Naggar
21 Apr 2017, 07:29
Forum: General Discussion
Topic: Layers interfacing and multiple nodes connection
Replies: 4
Views: 1674

Re: Layers interfacing and multiple nodes connection

[quote="lerou" also adding more layer nodes for future versions would be great so that People can drop the "bring Back the Viewport node" request and start working on layers more. nope. Layers will NEVER replace the viewport node. Layers are rendertargets. They cost performance. The viewport node do...