Search found 43 matches

by sandercox
14 Apr 2016, 12:11
Forum: Bug Reports
Topic: Fullscreen renders at actual cluster resolution?
Replies: 3
Views: 1827

Re: Fullscreen renders at actual cluster resolution?

Hi Dierk,

Please find attached a zipfile with the layout setup, images with the preview, and a scene archive hopefully that also helps to reproduce the issue :)

Thanks,
Sander
by sandercox
08 Apr 2016, 14:05
Forum: Feature Requests
Topic: Deltacast reference status
Replies: 0
Views: 972

Deltacast reference status

Would be nice to be able to read out the current reference status when the render engine starts (in the logging lines or some other way). We've had a couple of issues where on a bad reference signal the Ventuz renderer stalls at startup keeping the signals black. This way we are unsure what's going ...
by sandercox
06 Apr 2016, 13:29
Forum: Bug Reports
Topic: Fullscreen renders at actual cluster resolution?
Replies: 3
Views: 1827

Re: Fullscreen renders at actual cluster resolution?

Ah I noticed that I had multisampling turned to best and changed that to None (like I had in my V4) and that reduced my GPU load drastically again. However now I notice that my 'gap' in my Layout where I do not have LED tiles is misplaced on the fullscreen preview and the darker area now strikes thr...
by sandercox
06 Apr 2016, 13:03
Forum: Feature Requests
Topic: Auto deploy / referencing of assemblies used in project
Replies: 4
Views: 2130

Re: Auto deploy / referencing of assemblies used in project

Also what would be great is the option to have a Director plugin being installed / part of a project day "Project/Plugins" or "Project/Director"

Thanks!
by sandercox
06 Apr 2016, 13:03
Forum: Bug Reports
Topic: Switching layout leaved fullscreen renderer stalled
Replies: 0
Views: 983

Switching layout leaved fullscreen renderer stalled

I had my Designer in Logic mode and did a "alt+enter" to make the renderer fullscreen. After switching back to design mode, the renderer was local again but the fullscreen remained in a stall. Even switching back to the logic view, it still has the renderer detached from the UI but the rendering doe...
by sandercox
06 Apr 2016, 12:53
Forum: Bug Reports
Topic: Fullscreen renders at actual cluster resolution?
Replies: 3
Views: 1827

Fullscreen renders at actual cluster resolution?

Opening a project I just did with V4 in V5 I'm noticing that when I enable my cluster configuration the GPU load increases dramatically from ~20 to >600%. Also when switching the layout between no layout and my special layout the statistics seem to shrink a bit. Could it be that Ventuz now forces to...
by sandercox
04 Apr 2016, 16:29
Forum: Bug Reports
Topic: Movie clip layer cannot be set to buffer entire clip
Replies: 6
Views: 2736

Re: Movie clip layer cannot be set to buffer entire clip

Tried to reproduce but it seems that it sometimes works and most often does not. But doesn't look like there is a real scenario for it to reproduce...
by sandercox
30 Mar 2016, 10:02
Forum: Bug Reports
Topic: Movie clip layer cannot be set to buffer entire clip
Replies: 6
Views: 2736

Re: Movie clip layer cannot be set to buffer entire clip

No my laptop runs Windows 10, will try to reproduce to show what really happens when the stress of my gig is over :)
by sandercox
28 Mar 2016, 17:00
Forum: Bug Reports
Topic: Movie clip layer cannot be set to buffer entire clip
Replies: 6
Views: 2736

Movie clip layer cannot be set to buffer entire clip

Just tried to create a movie clip layer with a mask from another clip. Tried to scrub on the mask of the movie clip and needed to go front and backwards. Editing the node using configure and setting "buffer all" doesn't seem to have effect. Also when the dialog is opened again it's back to normal. A...
by sandercox
23 Mar 2016, 11:10
Forum: Feature Requests
Topic: Hand tool to move canvas view in shaping editor / scrollbars
Replies: 3
Views: 3886

Re: Hand tool to move canvas view in shaping editor / scroll

oh and maybe have the option to have separate layers in a different color as well. That was something that was a bit tricky as well :)