Search found 72 matches

by Dierk Ohlerich
06 Aug 2019, 09:10
Forum: Feature Requests
Topic: Particle System: Force Modifier Custom Shape
Replies: 4
Views: 464

Re: Particle System: Force Modifier Custom Shape

Hi, you are right, unfortunately some important features where planned but not implemented due to time constrains. I could spend the rest of my life adding features to the particle system, and that would be a good life :-) Even though we have not scheduled a "next particle system block", I can assur...
by Dierk Ohlerich
05 Feb 2019, 10:48
Forum: Bug Reports
Topic: Ventuz 6 crash after render to full screen
Replies: 4
Views: 571

Re: Ventuz 6 crash after render to full screen

Hi,

It would be interesting to know if the mode-switch goes from one GPU to a different GPU, like from an on-board Intel Graphics to an discrete AMD/NVIDIA GPU, or the other way around.

-- Dierk
by Dierk Ohlerich
19 Dec 2018, 10:02
Forum: Bug Reports
Topic: Unable to install Deltacast driver
Replies: 3
Views: 534

Re: Unable to install Deltacast driver

Ideas: (A) try to uninstall all deltacast drivers using the "View -> Show hidden Devices" and "Action -> Scan for new devices" menus in the device manager until no more deltacast drivers are shown. Then try to install the driver. The idea here is may be a newer driver is installed that prevents the ...
by Dierk Ohlerich
18 Dec 2018, 10:33
Forum: Bug Reports
Topic: Unable to install Deltacast driver
Replies: 3
Views: 534

Re: Unable to install Deltacast driver

Hi, I just uninstalled and deleted the driver on my machine and installed it anew. And it worked fine. Are you using the drivers provided by Ventuz? We have a special build, that contains a few bugfixes compared to the official Deltacast SDK 6.08.02. The hd-key-e 22 driver shows as 2018-10-19 / 6.8....
by Dierk Ohlerich
09 Jul 2018, 08:58
Forum: General Discussion
Topic: Ventuz FullScreen
Replies: 8
Views: 1340

Re: Ventuz FullScreen

Let me rephrase the problem : The designer window overlaps the task-bar when the designer window is maximized. This is independent of Ventuz renderer fullscreen or not. This already happens during the project browser. Does this correctly describe what you are noticing? The "screen locked" problem is...
by Dierk Ohlerich
02 Jul 2018, 09:16
Forum: How to
Topic: Particle position
Replies: 2
Views: 464

Re: Particle position

Hi, We do not provide nodes to read back particle positions. 6.01.00 will feature particle touch. The major limitation of this is that the collision detection will work only for spheres, independent of how the particles are drawn. The particles are calculated in the GPU, and if the CPU wants to read...
by Dierk Ohlerich
16 May 2018, 14:26
Forum: General Discussion
Topic: Kona HDMI Suppport
Replies: 1
Views: 670

Re: Kona HDMI Suppport

New Aja Hardware needs to be individually enabled in code since most boards require some special logic to set up.

We plan to update our support for Aja Hardware (and other) for a future Ventuz 6.0x release, but I can not say when this will be released and if we will also update Ventuz 5.0x.

-- Dierk
by Dierk Ohlerich
20 Apr 2018, 08:52
Forum: Ventuz Public Beta
Topic: network lag
Replies: 4
Views: 699

Re: network lag

Hi, It looks more like a low framerate than lag to me. Also, the mouse-cursor is at a low framerate. at which framerate does the ventuz scene run? If there is one slow shader, like a blur over 3x4k, then the operating system can not interrupt the shader execution and all other processes have to wait...
by Dierk Ohlerich
28 Feb 2018, 14:04
Forum: General Discussion
Topic: Datapath Vision LC capture cards
Replies: 3
Views: 1072

Re: Datapath Vision LC capture cards

From the manual : "Ventuz supports the Vision-AV and Vision-SC series, including the VisionSC-HD4+ board. "

Vision LC is new, and not yet supported. I am pretty sure we will add support for this, but no schedule has been made yet.

-- Dierk
by Dierk Ohlerich
04 Oct 2017, 08:55
Forum: Ventuz Alpha Discussions
Topic: Features
Replies: 7
Views: 903

Re: Features

* X over lifetime : use the gradient module. * Scale by speed : use the remap or gradient module. You will need to set a speed that represents the speed for maximum scale. * lighting: currently the particles are rendered using a simplified material. We will add full material support later, may be th...