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Maya DAE <-> XSI DAE

Posted: 11 Feb 2012, 12:54
by joschy
Hi there,
we use sometimes Maya for animate 3D stuff. But when Maya export it as FBX DAE, no animation data is read from Ventuz. The same scene exported via XSI work. It seems to me, that the DAE reader from Ventuz don´t like Maya. Why?

Re: Maya DAE <-> XSI DAE

Posted: 13 Feb 2012, 09:59
by Karol
Hi!
Actually our Collada importer has no prejudices :)
Could you post a simple example for an animation export from Maya?

Best Regards
Karol

Re: Maya DAE <-> XSI DAE

Posted: 14 Feb 2012, 11:14
by joschy
Hi Karol,
attached are two scenes. One is the original from Maya and the second exported with XSI.

Re: Maya DAE <-> XSI DAE

Posted: 14 Feb 2012, 16:44
by Karol
Hi joschy!

The Collada exporter in Maya exported the animations as a matrix animations but Ventuz cannot animate matrices thus we do not import it.
In XSI the animations are exported with separated animations per X/Y/Z-translation channel.
I would give the ColladaMaya plugin a try; or check if you can change the animation export in the FBX DAE exporter.

Best Regards
Karol

Re: Maya DAE <-> XSI DAE

Posted: 15 Feb 2012, 10:45
by blaufisch
Hello,

exporting animation from maya to collada is a bit tricky!
Try using the free plugin openCollada instead of FBX DAE.
Then the animation will be exported in a way that Ventuz is able to import it again.
But: don't use different materials on one animated object, this
will be messed up!

greets ralf

Re: Maya DAE <-> XSI DAE

Posted: 15 Feb 2012, 12:00
by joschy
Hi Karol,
thank´s for the explanation, makes sense...
I will have a look at the exporter settings.


joschy

Re: Maya DAE <-> XSI DAE

Posted: 15 Feb 2012, 12:07
by joschy
works now 8-)
Under the Collada section is a Single Matrix Option. After disable it, it works... Great!

Thank you for the hint

Re: Maya DAE <-> XSI DAE

Posted: 18 Feb 2012, 00:01
by ErikB
As an ex-Softimage employee, I see nothing wrong with this. XSI is simply superior in every fashion, and the solution to your problem is simply to use the superior product :D

Re: Maya DAE <-> XSI DAE

Posted: 04 Aug 2012, 14:33
by iotek
Hi

I'm also trying to import an animation from maya using the collada format.

I'm using Maya 2011 and have created a simple animation with a plane animating along a curve. the animation has been baked into keyframes for the translation and rotation values. I've tried using both the maya FBX_DAE and the OpenCollada exporter with all sorts of different export configurations....and I still cant seem to get the animation to export into Ventuz.... :?:

Ive added some screen grabs of the settings ive been using and the.dae file

any advice would be much apreciated :)

chris

Re: Maya DAE <-> XSI DAE

Posted: 04 Aug 2012, 14:35
by iotek
Can't seem to attach the .DAE file to my post :(