Re: jerky 3d animation?
Posted: 08 May 2013, 14:43
Hi Erik,
I haven't connected my gpus in SLI because I use my Titan system for render: iray, octane, etc. There is no bridge connection, it's not recommended.
Fortunately Titans are faster than K20x...and can be overclocked.
Ventuz runs smooth on all the other gpus I own. I think that on my Titan system there are bios issues, I hope that Asus will check the Z9 motherboard with 4 Titans.
I agree that Ventuz needs pro gpu drivers. I have had Quadro boards, drivers are not perfect.
I don't think that Ventuz uses special low level instructions for Kepler chips, it's directx based except you will add a realtime raytracing node.
Then Ventuz runs exactly like Crysis or Lumion.
The jerky issue is a timing problem, in every animation cycle I see a drop frame, the interval between every drop doesn't change in time, is equal.
Regards
I haven't connected my gpus in SLI because I use my Titan system for render: iray, octane, etc. There is no bridge connection, it's not recommended.
Fortunately Titans are faster than K20x...and can be overclocked.
Ventuz runs smooth on all the other gpus I own. I think that on my Titan system there are bios issues, I hope that Asus will check the Z9 motherboard with 4 Titans.
I agree that Ventuz needs pro gpu drivers. I have had Quadro boards, drivers are not perfect.
I don't think that Ventuz uses special low level instructions for Kepler chips, it's directx based except you will add a realtime raytracing node.
Then Ventuz runs exactly like Crysis or Lumion.
The jerky issue is a timing problem, in every animation cycle I see a drop frame, the interval between every drop doesn't change in time, is equal.
Regards