Is it possible to get a texture output in c# scripts ?
it takes a lot to save bitmaps locally, for bypass it...
Thanks
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Texture Output C#
Moderator: Support
Re: Texture Output C#
Hey, its not c# but did you check the "texture saver-" or better the "snapshot" nodes?
Have a look at the documentation or the interactive help, by pressing F1 while you hover over the nodes![Wink ;)](./images/smilies/icon_e_wink.gif)
regArts
Dee
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
Have a look at the documentation or the interactive help, by pressing F1 while you hover over the nodes
![Wink ;)](./images/smilies/icon_e_wink.gif)
regArts
Dee
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
Re: Texture Output C#
"texture saver-" or "snapshot" are limited to Node/Viewport use.
It will be more interesting to generates textures from c# and directly connect them to nodes.
Example :
if i would like to get videosource from Aforge in C#, and output rendered texture to Ventuz texture.
It will be more interesting to generates textures from c# and directly connect them to nodes.
Example :
if i would like to get videosource from Aforge in C#, and output rendered texture to Ventuz texture.