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colorPicker Array
Posted: 24 May 2018, 11:14
by chriss0212
Hi,
especially with the new Artnet Node it would be very useful, if we could get an array of pixels out of the colorPicker!
I need ~ 1000 colorPicker in a project to get the pixel's out of a offscreeen render target... is this a performance killer?
Greetings
Christian
Re: colorPicker Array
Posted: 03 Jun 2018, 08:56
by Naggar
I recently made a project that would require something similar.. for that project I made 100 nodes (10x10) and it worked out fine in the end Performance-wise.. but i noticed that if i drop one node in the content My CPU Jumps up a lot.. I'm not sure what "Content Validation" implys but I know that Placing 1 or 100 nodes did not change performance, or at least the difference was not visible.
Dropping 1 color picker node Here:
https://drive.google.com/file/d/1OVUTLf ... sp=sharing
Re: colorPicker Array
Posted: 03 Jun 2018, 12:24
by u-double-u
file not found...
Re: colorPicker Array
Posted: 04 Jun 2018, 08:50
by Dennis
i am not sure if this is on purpose since it has to revalidate every frame -
anyway i created a ticket for it and lets see if it can be fixed or at least taken out of the statistics...
RegArts
Dee

Re: colorPicker Array
Posted: 04 Jun 2018, 10:56
by chriss0212
Hi...
forget it... you can do it very easy with the ArtNet Pixel Mapping
Greetings
Christian