particle sprite to Strip loader
Posted: 23 May 2018, 20:36
Hi guys.. Been struggling with something.
I wanted to create a Particle system with alphabetic letters.. Each particle taking a letter and looping.
So I created a grid texture with 448 x 256 (7x4 grid with a letter in each) to create 28 letters and I loaded it into a StripLoader in the sprite module of a particle system but from here I'm Stuck.. I can animate all particles with the "reduce property" but I cannot make a particle into a seperate letter. I tried using remap and math modules but they dont have any "texture or mapping" property in the "Target" category.
so is it possible to have individual particles take multiple sprites or a work around? or do I have to create 28 emitters and each emitter having 1 letter as sprite?
Thanks
I wanted to create a Particle system with alphabetic letters.. Each particle taking a letter and looping.
So I created a grid texture with 448 x 256 (7x4 grid with a letter in each) to create 28 letters and I loaded it into a StripLoader in the sprite module of a particle system but from here I'm Stuck.. I can animate all particles with the "reduce property" but I cannot make a particle into a seperate letter. I tried using remap and math modules but they dont have any "texture or mapping" property in the "Target" category.
so is it possible to have individual particles take multiple sprites or a work around? or do I have to create 28 emitters and each emitter having 1 letter as sprite?
Thanks