Delay node bug
Posted: 29 Apr 2018, 17:24
There is a delay node bug I found. I am making a game where balls hit each other, and between balls there are some delays that I am using so that the balls go after each other with delays...
Anyway, the bug is as follows:
If the Delay storage delay value gets changed programmatically,after that the (not the same time you pass the input value) the delay input and output differ !!!!!!
There is a bug in the logic.... no mated what storage value I enter, it should always have to change the output value until it reaches to the input value.
So, instead, I passed the Input value to a switch (the origrinal value at A, and the delayed value at B),and I switched between them to overcome the problem.
regards,
Vatche Serourian
Anyway, the bug is as follows:
If the Delay storage delay value gets changed programmatically,after that the (not the same time you pass the input value) the delay input and output differ !!!!!!
There is a bug in the logic.... no mated what storage value I enter, it should always have to change the output value until it reaches to the input value.
So, instead, I passed the Input value to a switch (the origrinal value at A, and the delayed value at B),and I switched between them to overcome the problem.
regards,
Vatche Serourian