Hi I have an issue When creating Points with vertex noise and perlin vertex noise and Its definitely a bug.
So when I add perlin vertex noise to a material followed by points options (Sprite on), and points.. it doesn't work..
However sometimes when I change seed of points or change radius or hole, it would work and only at some seeds, and only affecting some points. But if I save and close scene, this stops working when I open the scene. as if Perlin vertex noise is inactive in the material.. Activating and inactivating makes only a difference in highlights sometimes, but points are in same places. Same thing with changing ScaleUV in the properties.. only affects ligthing.
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Perlin vertex noise on points - Bug
Moderator: Support
Re: Perlin vertex noise on points - Bug
Hi,
can you please post a simple demo scene?
Best Regards
Karol
can you please post a simple demo scene?
Best Regards
Karol
Re: Perlin vertex noise on points - Bug
Hi
I've attached a simple demo with a switcher between only vertex noise and another with perlin vertex noise.. you will find that there is no difference between both as long as points node have same seeds
I've attached a simple demo with a switcher between only vertex noise and another with perlin vertex noise.. you will find that there is no difference between both as long as points node have same seeds
- Attachments
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- Demo Perlin Vertex noise.vza
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