I have a project with multiple instances of the same scene inside the main scene.
Inside the duplicated scene I'm using Live Video (4 inputs), i thought of 2 approaches:
1. Have 4 instances of live video inside the duplicated scene.
2. Expose 4 Texture Inputs for that scene And have 4 live video nodes in the main scene then have all instances of the duplicated scene reference these.
which method is preffered performance wise (or maybe it doesn't matter)?
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Multiple Live Video or Shared Textures?
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